


i have made a model of a human for my bike to cycle through essex...


To create the material of the metal on the bike i went to render setup> common> assign render> and change two of the settings to mental ray to give you a more selection of materials...

i found this tutorial online which helped me develop some new skills ...
http://www.3dm3.com/tutorials/bicycle/
Bike Progress

Using The Symmetry tool i cut the bike in half to make it easier to edit and i learnt a new thing using the symnmetry how to weld it together by editing the weld threshold which is somthing i never did before jus by playin about with the icons...

inner wheel used a star helix to create a shape and then used the loft tool to make it 3d :) using the options i then sorted out how many spikes i wanted and the shaped it adding raduises to the sline then convertied it to an editable poly and then extruded the face to make it 3d.







i found a way to connect the cylinders better and more acuratly i have decided to use the same cylinder using the same size amount of polygons so there all the same sizes and they will match up correctly and then alline them up so that they are even and then using the cut tool cut around the cylinder for where i want to join them and then using the vertex tool and snap the vertexs together so that i am then able to weld them together to creat my shape of my bike...


Cycling Through Essex...
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