
Final Render image For Postcards

Bunker in Scenery adding trees and other bits n bobs....

Final render of bunker

i had a problem with the glass i was using to relfect the image through the window which i though woud be a good affect during the animation as i couldnt get it to reflect i decided to delete the polygons n leave it blank so u could see some of the bunker inside which i though would be really cool...

creating the window in the middle of the house...

This is my bunker scene using a sphere and a plane. the sphere i have used a new tool called hemisphere which can chop the sphere in half to help me make a sky scene to my bunker. i then added modifiers to the spher i first added a normal, then uvw mapping to add a scene inside the sphere... i added a gradient modifer to this so i used 3 differnt colour bluse to create the sky scene. to smooth it all over so i had no straight edges sticking out i added a turbosmooth to make it all round.


final roof

Roof Complete First Attempt i am now going to apply this method to my bunker roof ..

i created a plane and selected the edges i needed and using connect tool to select how many tiles i want to divide my roof up by as this was a quick trial my edges where not completely straight which gave a couple of complicated shapes further on when dividin up the polly. i used the chamfer tool to create more edges and the dip and also moved all the bottom vertices to make the shape more definate. i learnt how to use the slice plane tool whilst making the roof which is something i never used before, this came in handy when creating the horizantal lines and clicking slice. after my shape was complte i used the exturde tool to give the 3d effect to the tiles. i also used the tool smooth on the roof to smooth it over.

Rough guide of where things are on the house...


No comments:
Post a Comment